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Completed

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UrbanXL stands for Urban eXperiential Learning. 

A copyrighted suite of creative playful, participative design and social-innovation tools.

Designed with the objective of educating about the complexity and responsibly guide transition pathways of the urban futures.

Discover UrbanXL...

PROSPERA

Set against the backdrop of Pune Metropolis, this facilitated boardgame takes players experientially through the life of an urban planner.  

Thoughfully designed using simple game elements, it hones strategic farsights, educate players about urbanization, urban agglomeration, and decision-making that shapes the future of cities keeping ecosystems in mind and plausible future scenarios that might unfold. 

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Building-in-a-Box (BiBo)

A roleplay-based serious boardgame to learn everything about architecture, building design, and construction management in really quick time. It provides a simulated experience on how to make strategic decision to decarbonize the building construction sector and futureproof the industry. 

City Runner

A serious board game involving roleplays that allows experiencing how multiple actors are involved in managing the urban operations, using Pune metropolis as an example. It inspires the participatory governance actions required to transform quality of urban living in India. 

CYBER FLASH

Strengthen your cyber resiliency foundations and help guide your organization, your personal lives and society safely in the digital era !

A quick flashcard-based game to learn 11 essential concepts of cyber security required in the digital world for all professionals. 

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Intellectual Property Rights Reserved, GoI 

Multiple Copyrights are secured in 2024 with Copyright Office, Government of India, New Delhi.

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Ongoing

CASCADE

A simulation game that uncovers potential cyber-physical hazards in a smart building environment. Through an interactive gameplay, players collaboratively respond to simulated attack scenarios, discover and learn how various types of malicious cyber attacks compromise physical systems in a smart building, how failures can cascade across interconnected building systems and services, when and how to use appropriate preventive/mitigation strategies, and how to achieve business continuity, occupant life safety, and organizational brand identity.   

The game is designed as a training and awarness building tool to help stakeholders in the building industry understand how cyber threats in digital systems can affect physical building operations such as HVAC, lighting, access controls, fire protection and BMS. 

The game is being developed in both physical and digital formats. 

Note: This game is being developed by Saharsh Kanchan, a B.Sc. (Applied Mathematics & Business Analytics) at FLAME University as part of her UG thesis. 

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RiskScape City

A new serious game suite that aims to sharpen the risk perception about potential cyber-physical risks in critical infrastructures such as airports, utility grids, large public halls, etc. in a city.  

Designed playfully to educate about 11 core foundational ideas and concepts that are essential to build cyber-resilient infrastructures in a city. 

Note: This game design research and development is being led by Abhijoy Banerjee at FLAME University. 

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